

(Courtesy of The Indie Stone)ĭespite their rocky start the team still managed to produce a game worth playing. The game features incredibly detailed scenery and a variety of different ways to play. Without these leaks and burglaries, though, the developers would not have given a presentation at a convention named Rezzed with the title “how (not) to make a video game,” which gave them more traction. Later, two of the developer’s flats were broken into and their computers were stolen.
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This forced the team to take the paid version offline and release a free version. Early in the game’s development everything was going well, they had just shown people that they were making the game and had gained a small following, but in June 2011 someone leaked a version of the game. The Indie Stone team is composed of only 4 people. The Indie Stone team released a stable version of the game to STEAM in 2013 to make it more mainstream.

The game itself was part of a large release of games to demonstrate the new distribution platform Desura, which is still used as an official distributor of Project Zomboid. The Indie Stone wanted to make the perfect zombie survival game and took inspiration from zombie movies instead of other zombie games. Project Zomboid was first brought to the public eye back in 2011 when it was released as a tech demo by The Indie Stone Studios.

In the world of zombie games rarely do you see a game as difficult and as good as Project Zomboid. This scene was taken during the tech demo shown in 2011
